May 14, 2010 by
We’ve been rotating out our Game Master duties. Between Angel and Michelle, they kept us rocking and rolling for two and a half years with Shackled City, so it was a great chance to learn a new system and give everyone a chance to be at the helm.
With Legos as our mainstays for props, I got busy early for my first night GMing. Our adventure starts in a little backwater world called Greenleaf. Known for its wine and its herbs, the planet exports a lot of stuff, but it’s not a destination.
The call to adventure happens in the one inn in the main town of Vineyard. I used this as my base for the night’s adventure.
It’s a busy place called the Noble Grape, but the locals call it the Sour Grape because Frida, the owner is not known for her personal charm. As you’d expect for the only inn in town, it’s a busy place with the requisite piano player in the far left corner and a cat who sits and watches from the safety of the bar. Might not be what you call sanitary, but are you going to be the one to say that to Frida?
I made some bread, bought a couple of kinds of cheese and some apples. Angel was kind enough to provide the wine and everyone chipped in with other foods. Olivia, who has joined our merry band, had some wonderful grapes that went perfectly with the meal.
Taj went crazy and brought along feta, blue and brie. It was a cheese extravaganza.
The game system is easy in many ways, especially compared to D&D, but I’m still struggling with how to rate a challenge check.
Sure some things are easy. Like finding a secret button that unlocks a cache of diamonds would be crazy hard. No prob. But what about avoiding an enemy? Or bluffing a police officer? I guess the challenge rating almost depends on the PC’s ability. Picking a lock would be hard for Michelle’s character but maybe not for Taj’s. Hmm…. food for thought.
Speaking of that, maybe I should make muffins for next week. I want to keep those Divas happy!