English Eerie is an evocative storytelling game created by Scott Malthouse. It is also very much a roleplaying game. You are Watson sitting at his desk hastily making notes about the adventure of the Baskerville hound. The journal, the pen scratching its way across the page, a candle burning low as the wind howls on the moor…. That is the heart of English Eerie: the lonely moments of reflection as the mind tries to sort out the unsettling events of the day. At its best, it’s a solo storytelling game. There is only the page to help you piece together …Read more »
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The Best Game
Whenever someone asks me about Dungeons and Dragons (and sometimes even when they don’t) I tell them, “It’s the best game, ever.” And I mean that, sincerely, truthfully, wholeheartedly. There are so many parts to love about D&D, and I would be hard pressed to name a single one. At any given moment, it might be the collaboration, or the storytelling, or the randomness, or the strategy. Or maybe the friendships, the laughter, the gripping moments of uncertainty for a character’s fate. I first played Dungeons and Dragons (technically Advanced Dungeons and Dragons) in 1982. I was a junior in …Read more »
LitRPG or The Art of Writing Quickly
Perhaps you’re familiar with the sub genre of fantasy called LitRPG. A friend of mine – Andrew Seiple – turned me on to it. He’s a fellow writer, gamer, and all-around good guy so I knew he wouldn’t steer me wrong. He’d begun to dabble in this genre, and since I am fortunate enough to edit his writing, he wanted to make sure I was up for editing his latest effort, a LitRPG story called Threadbare. As with all his work, I was hooked by page 2. He wrote 3 books in the Threadbare saga, and he published them first on …Read more »
Plot Problems Solved
I like to be surprised. Fresh implications and plot twists erupt as a story unfolds. Characters develop backgrounds, adding depth and feeling. Writing feels like exploring. ~ David Brin New writers tend to overthink plot. They outline and organize. Overthink and under-do. It’s safer to outline than to write. Feels easier too. Except that it’s not. Tell me a story Tell me a story. That’s all. The plot will work itself out. Unless you are telling an epic tale worthy of Tolkien or a mystery intricate enough to stump Agatha Christie, plot can take a backseat to good old fashioned storytelling. …Read more »
Fiction Engine
A novel is a machine. This is never more evident than during editing. Scenes come together like the gears meshing inside an engine. And for the writer, when the first draft is long done, and the story has lain fallow for a time, coming back to the story is like lifting the hood of your trusty car. You are now ready to edit! Editing When I was younger I did not care for editing. I thought that inspiration fell upon one from heaven and words flowed like a deep river. Poetry taught me the error of this thinking. I learned to …Read more »
Listen to the World
So when you are listening to somebody, completely, attentively, then you are listening not only to the words, but also to the feeling of what is being conveyed, to the whole of it, not part of it. ~Jiddu Krishnamurti Good dialog is essential to good storytelling. Characters need to express themselves, react to their environment, argue with each other, complain, cajole, compliment, question…. in other words: act human. Good dialog opens the story like a flower budding – everything expands, opening ideas and implications for the reader. Listen In order to write good dialog you have to listen to the …Read more »
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